AUSTIN, TX, UNITED STATES, January 5, 2026 /EINPresswire.com/ — Virtuix, the developer of the Omni One full-body VR gaming system, today announced its presence at CES 2026, where it will be exhibiting ...
The company Dream is named appropriately. For three years, it has been working on an online collaboration tool that enables people to view web sites on the Chrome browser in virtual reality. It’s like ...
Following the official announcement of Vive XR Suite in June, today HTC is finally making its VR collaboration tool available to all, giving users full access to all five apps on their desired ...
Shiftall, the Japan-based VR hardware startup, is no longer working with Panasonic on its MeganeX series of thin and light PC ...
Optim is a tool designed to make Unreal Engine more user-friendly for enterprise use-cases like design, visualization, and review. The latest version allows businesses to easily turn their projects ...
Planes is a multi-user VR experience that facilitates anonymous teamwork, exploration and paper puzzle-solving to help intertwine collaboration and learning. It came from a desire to fulfill a novel ...
VentureBeat presents: AI Unleashed - An exclusive executive event for enterprise data leaders. Network and learn with industry peers. Learn More MeetinVR has launched its app for collaborative ...
I honestly didn’t know what to expect when I donned my Oculus Quest 2 virtual reality (VR) headset and entered the event space for Microsoft Ignite 2021. I certainly didn’t expect 3D whale sharks, a ...
Meta report: Future of work includes VR headsets, the metaverse and vendor collaboration Your email has been sent Around one-third of the U.S. and U.K. workforce works remotely, so businesses must ...
The What: Glue Collaboration, developer of collaborative, real-time VR software services, has announced the next generation of its VR-first collaboration platform, adding a host of new features as ...
Rumii software allows “VR-enhanced” remote collaboration. (Doghead Simulations Image) It’s OK to be confused about what the hot markets will be for digitally extended reality. Because figuring out ...
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